/////////////////////////////////////////////////////////////////////////////
/*/	
 *	Creator:		Alexander Kahl
 *	Title:			
 *	Last Edited:	07/16/2013
 *	Summary:		
/*/
/////////////////////////////////////////////////////////////////////////////
#ifndef CTURRET_H
#define CTURRET_H
#include "defensestruct.h"
class CTurret : public CDefenseStruct
{
public:
	CTurret(bool bTeamOne);
	virtual ~CTurret(void);
	virtual void Update(float dT);
	virtual void Render();
	virtual void Upgrade();

	int GetDamage() { return m_nDamage; }
	void SetDamage( int d ) { m_nDamage = d; }

private:
	int m_nDamage;
	float m_fCanonRotate;
	float m_fFireTimer;
};
#endif